![]() ![]() ![]() The new update on the VAT3.0 allow easier workflow, less manual work on bringing in vertex animation from Houdini to UE4 Open Maya, Let's create a simple dancing Cube Create> cube set subdivision WHD to 10, Scale it up to 100 add the Bones Go to rigging tab bind the skin do a quick animation Select the Geo and the skeleton, Export it out as FBX make sure animation and bake animation is checked. after i exported it as FBX, the animation is not working correctly (Not in the 3D Windows Viewer or even in Unit圓D) - It looks like the hip is frozen and the feets are lifting the ground. ![]() Hey yo, i created a 3D Character, rigged it and started my animation - so far all fine. # It will name each export the same as the Maya file you export from, but with the character's namespace replacing the first part of the file name.1 comment. # This tool will export selected mesh (es) as an FBX. ![]()
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